Zombie Madness @ :: TO-DO, Assignments
· Apr 15, 2004, 6:50 PM
· edited May 18, 2005, 4:10 AM
#1188
List of all features..
1. Game engine [edifreak]
+ Irena2D Engine (for 2D stuff)
+ TrueVision3D Engine (for 3D stuff)
+ 1 Car moving around
+ Temp: 500 Trees at random position (to be removed later due fixed maps)
+ Temp: Rotate a camera around the car pressing "R" key
+ Take screenshot presing "S" key
+ Temp: Draw road on default map_texture
+ Nice white fog
+ Temp: Driving in reverse
+ Sea / water around the world (animated)
+ Physics (rotations on any bump)
- Physics (rotations on any mesh bump)
- FPS Limiter (Avarage ElaspedTime * x)
- Wish: Physics (gravity)
- Wish: Physics (air pressure)
- Side barriers
- Collision detection with barriers
- 2nd Car with AI default movement
- Environment, objects like stadium and advertisements next to it..
- ini file with all the objects their positions and other values
- trees to be at random position in given(by map ini) Rects
+ Render graphics by LevelOfDetail sated in OptionsMenu
- Collision detection with cars
- ...
2. Map Editor [miskec]
- One Field (PictureBox), on click create bold green dot that represents tree
- Item selection: Tree, road borders (2 rot. vertical and horisontal.), stadium (360 degrees), Player1&2 starting point..
- Save all to ini map file with given information (for Type contact edifreak)
- 2nd filed (PictrueBox) for 3D view of map from IsometricView(static), using only functions to draw objects!
- ...
3. Game menus [nitro]
- Main menu:
- Single Race
- {Campaign} (visible when profile selected, if not > "New Profile" button)
- Load profile
- Options
- Credits
- Exit
- Campaign menu:
- Race
- Shop (buy, sell parts)
- Garage (Fix, upgrade...)
- {Save game} (aka save Profile, ?, everything you do will be saved automatically)
- Back to main menu
- Options:
- Fullscreen (True / False)
- Resolution (640x, 800x, 1024x)
- Level od detail (Low, Normal, High, Exahigh)
- Music Volume (Bar, 0 to 100%, 0 = Off, Default = 40%)
- Sound Volume (Ber, 0 to 100%, 0 = Off, Default = 100%)
- {static keys} (list of all keys for driving without option to change them, no need to, cursors and nitro)
4. Design & Modeling [mashman] [David] [TempGuy]
+ Some Cars (soon more info)
+ Racing road mesh
- Standard road (to left, to right, straight)
- Parking lot
+ Empty advertisement board, like those next to the soccer fields (infront of the stadium, will use lot's of pictures/logos)
- ~5 different stadium (without people)
- Map_Texture levels, 5 will be enough (512x512)
? Highmap will stay the same for all levels (at start, random map rotation, 0/90/180/270deg)
- ...still to discuss
5. Cut scenes [David]
+ Intro
+ Won the championship, 1st place
- More background pictures (to be used in those animations for 1st/2nd/3rd place)
- Outro?
We need to discuss more about thiese animations.
6. Music [Contra Dekorum] [Matt]
In menu: 5 or more songs (for each language)
+ CRO, Od Poeta do Naroda [05:56]
+ CRO, Nas Disko [03:34]
- CRO, Song 3,4 & 5
- ENG, All 5
In game-Race: 10 or more
+ gameloop1 [02:16]
+ gameloop3 [00:49]
- Song 3,4,5,6,7,8,9 & 10
In game-Garage: 3 or more, something easy and quiet
- Song 1,2 & 3
In anim:
- for all animations, something inspiring
7. Sound effects [!]
Someone has to make a module with:
- Sub Load_Sounds
- Function ChangeEngineFrequnecy(Speed)
and provide us with some generic sound effects (slick, brake, collision with metal and stone, horn...)
- We already have some sounds
Who can work on [!] and [?] jobs?
[!] We need someone at this position
[?] Maybe
--------------------------------------------------------------------------
Developers will have to PM me for every update!
--------------------------------------------------------------------------
Complicated and non-planed ideas will be marked as wish!
--------------------------------------------------------------------------
1. Game engine [edifreak]
+ Irena2D Engine (for 2D stuff)
+ TrueVision3D Engine (for 3D stuff)
+ 1 Car moving around
+ Temp: 500 Trees at random position (to be removed later due fixed maps)
+ Temp: Rotate a camera around the car pressing "R" key
+ Take screenshot presing "S" key
+ Temp: Draw road on default map_texture
+ Nice white fog
+ Temp: Driving in reverse
+ Sea / water around the world (animated)
+ Physics (rotations on any bump)
- Physics (rotations on any mesh bump)
- FPS Limiter (Avarage ElaspedTime * x)
- Wish: Physics (gravity)
- Wish: Physics (air pressure)
- Side barriers
- Collision detection with barriers
- 2nd Car with AI default movement
- Environment, objects like stadium and advertisements next to it..
- ini file with all the objects their positions and other values
- trees to be at random position in given(by map ini) Rects
+ Render graphics by LevelOfDetail sated in OptionsMenu
- Collision detection with cars
- ...
2. Map Editor [miskec]
- One Field (PictureBox), on click create bold green dot that represents tree
- Item selection: Tree, road borders (2 rot. vertical and horisontal.), stadium (360 degrees), Player1&2 starting point..
- Save all to ini map file with given information (for Type contact edifreak)
- 2nd filed (PictrueBox) for 3D view of map from IsometricView(static), using only functions to draw objects!
- ...
3. Game menus [nitro]
- Main menu:
- Single Race
- {Campaign} (visible when profile selected, if not > "New Profile" button)
- Load profile
- Options
- Credits
- Exit
- Campaign menu:
- Race
- Shop (buy, sell parts)
- Garage (Fix, upgrade...)
- {Save game} (aka save Profile, ?, everything you do will be saved automatically)
- Back to main menu
- Options:
- Fullscreen (True / False)
- Resolution (640x, 800x, 1024x)
- Level od detail (Low, Normal, High, Exahigh)
- Music Volume (Bar, 0 to 100%, 0 = Off, Default = 40%)
- Sound Volume (Ber, 0 to 100%, 0 = Off, Default = 100%)
- {static keys} (list of all keys for driving without option to change them, no need to, cursors and nitro)
4. Design & Modeling [mashman] [David] [TempGuy]
+ Some Cars (soon more info)
+ Racing road mesh
- Standard road (to left, to right, straight)
- Parking lot
+ Empty advertisement board, like those next to the soccer fields (infront of the stadium, will use lot's of pictures/logos)
- ~5 different stadium (without people)
- Map_Texture levels, 5 will be enough (512x512)
? Highmap will stay the same for all levels (at start, random map rotation, 0/90/180/270deg)
- ...still to discuss
5. Cut scenes [David]
+ Intro
+ Won the championship, 1st place
- More background pictures (to be used in those animations for 1st/2nd/3rd place)
- Outro?
We need to discuss more about thiese animations.
6. Music [Contra Dekorum] [Matt]
In menu: 5 or more songs (for each language)
+ CRO, Od Poeta do Naroda [05:56]
+ CRO, Nas Disko [03:34]
- CRO, Song 3,4 & 5
- ENG, All 5
In game-Race: 10 or more
+ gameloop1 [02:16]
+ gameloop3 [00:49]
- Song 3,4,5,6,7,8,9 & 10
In game-Garage: 3 or more, something easy and quiet
- Song 1,2 & 3
In anim:
- for all animations, something inspiring
7. Sound effects [!]
Someone has to make a module with:
- Sub Load_Sounds
- Function ChangeEngineFrequnecy(Speed)
and provide us with some generic sound effects (slick, brake, collision with metal and stone, horn...)
- We already have some sounds
Who can work on [!] and [?] jobs?
[!] We need someone at this position
[?] Maybe
--------------------------------------------------------------------------
Developers will have to PM me for every update!
--------------------------------------------------------------------------
Complicated and non-planed ideas will be marked as wish!
--------------------------------------------------------------------------