[CLOSED] Skiffy the hamster

Replies: 7 Views: 5,740 Started: Aug 19, 2004, 11:47 PM
[CLOSED] Skiffy the hamster · Aug 19, 2004, 11:47 PM · edited May 28, 2005, 11:21 PM
#1932
'Skiffy the hamster' Design document version 1

General info:

Game Name: Skiffy the hamster
Lead developer: Igor Vatavuk (Generation Stars)
Thanks to: Edi, Dino, Miskec, Nikola, Goran, Mate, Ari Feldman

Description: Skiffy is the poor little hamster in a cruel world. Yeah right! Guide him trough the advanture of his life (and death). Avoid bad thingies and eat pretty much everything you see!
No hamsters (or other animals) were harmed during the making of this game (which is still in progress).

Game type: 2d platformer

Last Version: 0.5.1
Last updated: 2004-08-20

Screen resolution: 640x480 (800x600 streched)
Map size: 300x200 max
Tile size: 16x16


Main menu:

1. Single player mode

1.1. New game
1.2. Load game

2. Two player mode (hotseat)
2.1 Setup and start

3. Options
3.1 Fullscreen
3.2 Effects
3.3 Sound
3.4 Music

4. Exit

Game:

Level number: 20

Controls:
Arrows to move, mouse to aim, left mouse botton shoots, right (or UP) jumps
Skiffy can shoot with food he gathers, but do not waste too much food couse food gives you extra lives.

Enemies:

Pickups:
Post #2 · Aug 21, 2004, 2:24 AM
#1936
Hi, the game looks great! I didn't saw the editor yet buy I will soon (and make you some maps also)
I also sow my last map as first level :)

I have some suggestions:
- Make a level that's not possible to finish, for the last level (to avoid that error when there's no more levels)
- When you finish the level, by pressing ENTER to automatically select Continue to next one (so I don't have to jump to my mouse and click continue/next level)
- Try to make your own background for the game, or better, two backgrounds, one moving to the right (as skiffy goes right) and other one to moves slower like being more far away..if you know what I mean
- consider making an enemy like one in MarioBros, by jumping on him to kill him.
Post #3 · Aug 21, 2004, 3:54 AM
#1941
- Make a level that's not possible to finish, for the last level (to avoid that error when there's no more levels)
I will make Game Over screen for the next version (or at least a temporary one)

- When you finish the level, by pressing ENTER to automatically select Continue to next one (so I don't have to jump to my mouse and click continue/next level)
OK, it'll be in the next ver.

- Try to make your own background for the game, or better, two backgrounds, one moving to the right (as skiffy goes right) and other one to moves slower like being more far away..if you know what I mean
I know what you mean, I will try...

- consider making an enemy like one in MarioBros, by jumping on him to kill him.
Wouldn't that make the game too easy?
Post #4 · Aug 21, 2004, 4:06 PM
#1942
- consider making an enemy like one in MarioBros, by jumping on him to kill him.
Wouldn't that make the game too easy?

No no, new enemy, not that one already in game
Post #5 · Jan 17, 2005, 6:35 PM
#2594
Game is going to be totally rewritten and you can expect more fun with many new features and bigger maps
Post #6 · Jan 18, 2005, 12:29 AM
#2603
Yeaaaaahh :) :) :clap:
Post #7 · Oct 13, 2005, 1:10 AM
#13371
Yo, wassup ;)
Post #8 · Oct 13, 2005, 6:36 AM
#13377
:D :D Can we see any progree soon?

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