:: [0.8.02] Zombie Driver

Replies: 84 Views: 28,304 Started: Sep 26, 2004, 5:49 PM Page 2 of 3
Post #31 · Jun 12, 2005, 10:02 AM
#9656
you should limit the player somehow so he cannot leave the world... if you engage turbo you can leave map (without wheels)... maybe disable turbo if wheels are broken (?)
Post #32 · Jun 12, 2005, 10:28 AM
#9657
Igor {J.B.} wrote:
you should limit the player somehow so he cannot leave the world... if you engage turbo you can leave map (without wheels)... maybe disable turbo if wheels are broken (?)


I already warned Edi about this before (he knows this problem but he isn't fixing it for some reason :P...) i think that he can simply 'burrow car in sand' that means new cool graphics (like spraying sand all over the foward bunker, but not complete cover it) and car will stop a few meters before void.. Everyone knows that vehicles have trouble going over sand/desert and without tyres even more..

Also he can do that without adding new graphics, just slowing car before void..
Post #33 · Jun 12, 2005, 2:55 PM
#9666
Car is already going slower on sand.
And I've just updated the game, turbo not working if you don't have all the tires.. but still, you can take a spin with turbo and get out of the drawing area :| later to fix...

(zip not updated)
Post #34 · Jun 13, 2005, 4:09 AM
#9676
UPDATE:
- Throwing blood on zombie hit
- Blood stays on ground
- Turbo disabled with no tires
- Exaust smoke goes out rarely with dead engine
- Shorten time of waiting over Blue check-point
- etc...

User posted image

DOWNLOAD: zombiedriver.zip [<1MB]

IN NEXT UPDATE:
- Blown engine smoke & fire
- Burning tire only if engine blown
Post #35 · Jun 13, 2005, 9:52 AM
#9678
i like this game ! no kidding, now it is staring to look to 2d carmaggedon style game. blood almost make you frenzy to ranover them, i know you must avoid them :P . did i say i miss fix icons? please, edi insert them as soon as humanly possible.

edifreak wrote:
IN NEXT UPDATE:
- Blown engine smoke & fire
- Burning tire only if engine blown

that will be nice effect, will fire affect zombies? that would be cool, mmm extra crispy zombie meat jerky ? jk
And also it will be good have oil leak but that will be exaggeration so better not..
Post #36 · Jun 13, 2005, 10:08 AM
#9679
So much blood... makes me feel bad for killing them, and it makes me cry.
Poor zombies... government should ban this violent game! ;)
Just kidding.. my favorite 'mod' is holding T and F and than just go trough the line of them and make 'the deadly wave of blood' - you should put something similar to that like a mod in the game :thumbsup:
Post #37 · Jun 13, 2005, 6:37 PM
#9692
Igor wrote:
my favorite 'mod' is holding T and F and than just go trough the line of them and make 'the deadly wave of blood'

Yeah, I know exactly what you mean :D

Zola wrote:
it is staring to look to 2d carmaggedon style game

I'm starting to realize that too. That's nice!

Zola wrote:
did i say i miss fix icons? please, edi insert them as soon as humanly possible.

Hah, already in the TO-DO list ;)

Zola wrote:
will fire affect zombies?

Hmmm, interesting question.... I don't see why not! ;)

Zola wrote:
And also it will be good have oil leak

Eh, to much job for this one, it affects the car physics... :|
Post #38 · Jun 13, 2005, 6:55 PM
#9695
This bacome sick but very cool game ! :cool:
Post #39 · Jun 14, 2005, 10:18 AM
#9718
edifreak wrote:
Eh, to much job for this one, it affects the car physics...

ok it was merely suggestion ;) but i like to see in this fire effects stuff anyhow..
Post #40 · Jun 21, 2005, 4:44 AM
#10002
Updated:
2005-06-21
+ Fixed > don't draw blood that's out of screen
+ Double the blood that stays on gorund
+ Zombies are walking (rotation left/right)
+ Better steering in reverse and on starting..
+ Falling Night > Light around car (may not be supported in the final version)

Linked image

DOWNLOAD: zombiedriver.zip [<1MB]
Post #41 · Jun 21, 2005, 1:26 PM · edited Jun 21, 2005, 3:05 PM
#10019
nice effect - i like it..
Luka (gic) suggesting that light should be visible only from of car's flashlights. that would be atmopherical (it would be just only light to see where are u heading (that would be scary to play ?:lol: )

and I am suggesting lights of car's sidelights and backlights.
Post #42 · Jun 21, 2005, 2:55 PM
#10026
C/P Zola's text
I am just wondering how much time does he need to make that happen. If it takes to much time, maybe it might be wise to spent that time on something more important like game modes. Zola what you're talking about is polishing.
Post #43 · Jun 21, 2005, 3:07 PM
#10031
i know, i mentioned suggesting in first place.. more like nice fit in game..
Post #44 · Jun 21, 2005, 3:32 PM
#10035
I know. Suggestion is good, but Iam not sure if we have the time for it.
Post #45 · Jun 21, 2005, 5:10 PM
#10037
We should try that with lights so you can see only what is in front of you and maybe just a little bit around you...imagine the sounds of zombies...their volume increasing if they are near you....and then the BUUUM when he hits your car....!!! UFF, that would be cool and scary.

If we want to make this game good, we must give it all the time in the world...and I would say that we have time...!
Post #46 · Aug 19, 2005, 5:47 AM
#11384
Still possible to get outside the game play area. Just drive in reverse.
Post #47 · Aug 22, 2005, 7:14 PM
#11423
Hey thanks!!! ;)
Update v0.8.01 · Feb 10, 2006, 2:58 PM
#19478
NEW UPDATE:
DOWNLOAD: zombie_driver.zip [1.03MB]
(You need to install Irena2D engine before playing, included with the zip file)

0.8.01 @ 2006-02-09:
* Bonus Text notification: Nitro
* Zombies are now animated
* CarGun(s) HP info icon
+ Bullets collision with BonusCrate
+ Score system simplified
+ Bullets don't kill zombies with one shot (80% chance of one shot kill)
+ Fixed zombie little movement when they are frozen

0.7.98 @ 2006-02-07:
* CrateBonus: CarGun(s) Ammo
* Bonus HUD: CarGun(s) Ammo info
* Bonus HUD - Status bar for misc items
User posted image

0.7.95 @ 2006-02-02:
* CrateBonus: Bomb
* Bomb Explosion (ALT key)
* Bonus HUD: Freeze Zombies
* Bonus HUD: Bomb Explosion

0.7.91 @ 2006-02-01:
* Bonus Text Notification: FREEZE
* Crate Glow i DOT on the minimap
+ Improved Crate random-creation
+ +25HP (bilo +10HP)
+ Crate, easier to crash (50HP)
+ More realistic sparks
User posted image

0.7.89 @ 2006-01-30:
* Crate with a bonus inside
* CrateBonus: Repair (+10HP on all)
* CrateBonus: Nitro
* CrateBonus: Froze Zombies (for a few sec, does not affect zombies on fire)
+ Improved car's fire/smoke
+ Less skidmark fire
User posted image
User posted image

0.7.84 @ 2006-01-26:
* Fire affect zombies
* Fired skidmarks when in turbo
* Sparks if there is no tire
* All zombies going on you first 10 sec.
+ Improved timer for checkpoints
+ Improved fire comming from a broken car
User posted image

0.7.81 @ 2006-01-25:
+ Dark smoke & Fire from broken car
+ Night is lighten & car has front-lights

0.7.79 @ 2005-06-24:
+ fixed: Hand-brake
+ fixed: Skidmarks
+ fixed: Smoke colors
+ Updated: Zombies can hardly hurt you with their hands (if you let them sorround you)
+ Updated: Cheat keys (Q,E,R,T,Y,-,=)
+ New 3rd 'red''running' checkpoint
+ New scoring system: player combo kill & removed scoring gained by checkpoint killing zombies

0.7.77 @ 2005-06-23:
+ Hand-brake (using SPACE key)
+ Skidmarks

0.7.75 @ 2005-06-21:
+ Fixed > don't draw blood that's out of screen
+ Double the blood that stays on gorund
+ Zombies are walking (rotation left/right)
+ Better steering in reverse and on starting..
+ Falling Night > Light around car (may not be supported in the final version)
-- older version --
+ Throwing blood on zombie hit
+ Blood stays on ground
+ Turbo disabled with no tires
+ Exaust smoke goes out rarely with dead engine
+ Shorten time of waiting over Blue check-point

0.7.57 @ 2005-06-09:
- 10 car states of decomposition with nice alpha-thru pics effect
- Bunkers (detaching and..) flying around
- Dead zombies (3 for now) stay on ground for next 38sec.

0.6.80 @ 2004-10-05:
- All the car-zombies collisions are done
- Max zombies: 300 (every 2sec new one comes from outside)
Post #49 · Feb 10, 2006, 6:13 PM
#19485
Congratulations - [svaka cast, odlicno napreduje] :clap:

btw skinuo sam verziju i ne radi mi, stalno dolazi onaj box sa sent error i dont sent.
Post #50 · Feb 11, 2006, 12:53 AM
#19496
i meni isto, isto problem
Post #51 · Feb 11, 2006, 10:03 AM
#19497
wow kako samo napredujes , svaka cast!!!! :clap: :thumbsup:
Post #52 · Feb 13, 2006, 4:12 PM
#19566
Thanks guys! English please ;)

@wiz & crystal
Did you install the "irena2d 0.9.23.exe"?

I think i know what's the problem, I have lost the irena C version (special version for this game), I need to find it first.. but anyway, try installing the included I2D version and tell me if the problem persist..!?

:thumbsup:
Post #53 · Feb 13, 2006, 7:33 PM
#19580
edifreak wrote:
Thanks guys! English please ;)

@wiz & crystal
Did you install the "irena2d 0.9.23.exe"?

I think i know what's the problem, I have lost the irena C version (special version for this game), I need to find it first.. but anyway, try installing the included I2D version and tell me if the problem persist..!?

:thumbsup:


Sorry neznam bas engleski :doh:
Instalirao sam tu irenu i isprobavao sve i svasta ali i dalje ne radi!
Post #54 · Feb 13, 2006, 8:33 PM
#19585
I installed irena, but it still doesn't working...
Post #55 · Feb 13, 2006, 10:02 PM
#19587
I've found the last Irena version needed to play the game.. here's the zip togather with lase ZD version (mini update)

http://www.generationstars.com/files/de ... er_exe.zip

It should work now! ;)
(btw guys, if you don't speak english please PM me on croatian)
Post #56 · Feb 14, 2006, 7:48 PM
#19610
It works now! :thumbsup:
Post #57 · Feb 15, 2006, 4:18 PM
#19624
Thank god :shifty: :D

Update v0.8.02:
* CarGuns can falloff and fire by ifself if damaged
+ Destroy the crate with the bomb
+ Fixed bug, repairing over checkpoint Car_HP goes over 100HP and shows in RED

DOWNLOAD:
zombie_driver.zip [1.04MB]
Post #58 · Feb 15, 2006, 7:18 PM
#19636
edifreak wrote:
Thank god ?:shifty: ?:D

Update v0.8.02:
* CarGuns can falloff and fire by ifself if damaged
+ Destroy the crate with the bomb
+ Fixed bug, repairing over checkpoint Car_HP goes over 100HP and shows in RED

DOWNLOAD:
zombie_driver.zip [1.04MB]


wow , great work ,can you add some missions ?
"I have added you to my icq"
"I'm still having problems with that Offsetx :( ''
Post #59 · Feb 15, 2006, 9:01 PM
#19639
Thanks,

> can you add some missions ?
maybe, we're discussing about various gameplay solutions so I don't know about missions yet.. I'll keep you posted ;)

> I'm still having problems with that Offsetx
Try it some other way, use the logic. Most important thing about programming is that you "need to know" to think like CPU, you don't even have to program something, just test it in your mind - I do that all the time and it works really fine for me ;) (you only need to process 1-2 frames slowly for it to work)
Post #60 · Mar 11, 2006, 12:19 PM
#20557
It won't unzip? Some kind of unknown method...

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! D:\zdf\zombiedriver.zip: Unknown method in textures\asfalt.bmp
! D:\zdf\zombiedriver.zip: Unknown method in textures\blood_1.bmp
! D:\zdf\zombiedriver.zip: Unknown method in textures\bomb_explosion.dds
! D:\zdf\zombiedriver.zip: Unknown method in textures\bonus_bomb.bmp
! D:\zdf\zombiedriver.zip: Unknown method in textures\bonus_cargunl.bmp
! D:\zdf\zombiedriver.zip: Unknown method in textures\bonus_froze.bmp
! D:\zdf\zombiedriver.zip: Unknown method in textures\bullet.dds
! D:\zdf\zombiedriver.zip: Unknown method in textures\bunkerf.dds
! D:\zdf\zombiedriver.zip: Unknown method in textures\bunkerr.dds
! D:\zdf\zombiedriver.zip: Unknown method in textures\car1.dds
! D:\zdf\zombiedriver.zip: Unknown method in textures\car2.dds
! D:\zdf\zombiedriver.zip: Unknown method in textures\car3.dds
! D:\zdf\zombiedriver.zip: Unknown method in textures\car4.dds
! D:\zdf\zombiedriver.zip: Unknown method in textures\car5.dds
! D:\zdf\zombiedriver.zip: Unknown method in textures\car6.dds
! D:\zdf\zombiedriver.zip: Unknown method in textures\car7.dds
! D:\zdf\zombiedriver.zip: Unknown method in textures\car8.dds
! D:\zdf\zombiedriver.zip: Unknown method in textures\car9.dds
! D:\zdf\zombiedriver.zip: Unknown method in textures\cargun.dds
! D:\zdf\zombiedriver.zip: Unknown method in textures\car_tire.dds
! D:\zdf\zombiedriver.zip: Unknown method in textures\car_tire_flat.dds
! D:\zdf\zombiedriver.zip: Unknown method in textures\checkpoint.dds
! D:\zdf\zombiedriver.zip: Unknown method in textures\checkpoint_arrow.dds
! D:\zdf\zombiedriver.zip: Unknown method in textures\checkpoint_pulse.dds
! D:\zdf\zombiedriver.zip: Unknown method in textures\crate.bmp
! D:\zdf\zombiedriver.zip: Unknown method in textures\crate_broken.dds
! D:\zdf\zombiedriver.zip: Unknown method in textures\dot_checkpoint.dds
! D:\zdf\zombiedriver.zip: Unknown method in textures\dot_green.bmp
! D:\zdf\zombiedriver.zip: Unknown method in textures\dot_red.bmp
! D:\zdf\zombiedriver.zip: Unknown method in textures\font_default.dds
! D:\zdf\zombiedriver.zip: Unknown method in textures\ground.bmp
! D:\zdf\zombiedriver.zip: Unknown method in textures\ground_corner.bmp
! D:\zdf\zombiedriver.zip: Unknown method in textures\ground_corner2.bmp
! D:\zdf\zombiedriver.zip: Unknown method in textures\ground_side.bmp
! D:\zdf\zombiedriver.zip: Unknown method in textures\ground_topdown.bmp
! D:\zdf\zombiedriver.zip: Unknown method in textures\hp_car.bmp
! D:\zdf\zombiedriver.zip: Unknown method in textures\hp_main.bmp
! D:\zdf\zombiedriver.zip: Unknown method in textures\hp_tire.bmp
! D:\zdf\zombiedriver.zip: Unknown method in textures\light.dds
! D:\zdf\zombiedriver.zip: Unknown method in textures\minimap.dds
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! D:\zdf\zombiedriver.zip: Unknown method in textures\skidmark.dds
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! D:\zdf\zombiedriver.zip: Unknown method in textures\smeter_main.dds
! D:\zdf\zombiedriver.zip: Unknown method in textures\smeter_max.dds
! D:\zdf\zombiedriver.zip: Unknown method in textures\smeter_turbo.dds
! D:\zdf\zombiedriver.zip: Unknown method in textures\smeter_turbobar.dds
! D:\zdf\zombiedriver.zip: Unknown method in textures\spark.bmp
! D:\zdf\zombiedriver.zip: Unknown method in textures\spikes.dds
! D:\zdf\zombiedriver.zip: Unknown method in textures\steeringwheel.dds
! D:\zdf\zombiedriver.zip: Unknown method in textures\Thumbs.db
! D:\zdf\zombiedriver.zip: Unknown method in textures\tool_bomb.dds
! D:\zdf\zombiedriver.zip: Unknown method in textures\tool_bullets.dds
! D:\zdf\zombiedriver.zip: Unknown method in textures\tool_nitro.dds
! D:\zdf\zombiedriver.zip: Unknown method in textures\tool_repair.dds
! D:\zdf\zombiedriver.zip: Unknown method in textures\tool_text_freeze.dds
! D:\zdf\zombiedriver.zip: Unknown method in textures\tool_text_nitro.dds
! D:\zdf\zombiedriver.zip: Unknown method in textures\zombie_ani.dds
! D:\zdf\zombiedriver.zip: Unknown method in textures\z_dead_1.bmp
! D:\zdf\zombiedriver.zip: Unknown method in textures\z_dead_2.bmp
! D:\zdf\zombiedriver.zip: Unknown method in textures\z_dead_3.bmp
! D:\zdf\zombiedriver.zip: Unknown method in textures\z_dead_4.bmp
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! D:\zdf\zombiedriver.zip: Unknown method in textures\z_dead_6.bmp
! D:\zdf\zombiedriver.zip: Unknown method in textures\z_dead_7.bmp
! D:\zdf\zombiedriver.zip: Unknown method in textures\z_dead_8.bmp
! D:\zdf\zombiedriver.zip: Unknown method in Zombie Driver.exe
! D:\zdf\zombiedriver.zip: Unknown method in irena2d 0.9.23c.exe

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