Update v0.8.01
· Feb 10, 2006, 2:58 PM
#19478
NEW UPDATE:
DOWNLOAD:
zombie_driver.zip [1.03MB]
(You need to install Irena2D engine before playing, included with the zip file)
0.8.01 @ 2006-02-09:
* Bonus Text notification: Nitro
* Zombies are now animated
* CarGun(s) HP info icon
+ Bullets collision with BonusCrate
+ Score system simplified
+ Bullets don't kill zombies with one shot (80% chance of one shot kill)
+ Fixed zombie little movement when they are frozen
0.7.98 @ 2006-02-07:
* CrateBonus: CarGun(s) Ammo
* Bonus HUD: CarGun(s) Ammo info
* Bonus HUD - Status bar for misc items

0.7.95 @ 2006-02-02:
* CrateBonus: Bomb
* Bomb Explosion (ALT key)
* Bonus HUD: Freeze Zombies
* Bonus HUD: Bomb Explosion
0.7.91 @ 2006-02-01:
* Bonus Text Notification: FREEZE
* Crate Glow i DOT on the minimap
+ Improved Crate random-creation
+ +25HP (bilo +10HP)
+ Crate, easier to crash (50HP)
+ More realistic sparks

0.7.89 @ 2006-01-30:
* Crate with a bonus inside
* CrateBonus: Repair (+10HP on all)
* CrateBonus: Nitro
* CrateBonus: Froze Zombies (for a few sec, does not affect zombies on fire)
+ Improved car's fire/smoke
+ Less skidmark fire


0.7.84 @ 2006-01-26:
* Fire affect zombies
* Fired skidmarks when in turbo
* Sparks if there is no tire
* All zombies going on you first 10 sec.
+ Improved timer for checkpoints
+ Improved fire comming from a broken car

0.7.81 @ 2006-01-25:
+ Dark smoke & Fire from broken car
+ Night is lighten & car has front-lights
0.7.79 @ 2005-06-24:
+ fixed: Hand-brake
+ fixed: Skidmarks
+ fixed: Smoke colors
+ Updated: Zombies can hardly hurt you with their hands (if you let them sorround you)
+ Updated: Cheat keys (Q,E,R,T,Y,-,=)
+ New 3rd 'red''running' checkpoint
+ New scoring system: player combo kill & removed scoring gained by checkpoint killing zombies
0.7.77 @ 2005-06-23:
+ Hand-brake (using SPACE key)
+ Skidmarks
0.7.75 @ 2005-06-21:
+ Fixed > don't draw blood that's out of screen
+ Double the blood that stays on gorund
+ Zombies are walking (rotation left/right)
+ Better steering in reverse and on starting..
+ Falling Night > Light around car (may not be supported in the final version)
-- older version --
+ Throwing blood on zombie hit
+ Blood stays on ground
+ Turbo disabled with no tires
+ Exaust smoke goes out rarely with dead engine
+ Shorten time of waiting over Blue check-point
0.7.57 @ 2005-06-09:
- 10 car states of decomposition with nice alpha-thru pics effect
- Bunkers (detaching and..) flying around
- Dead zombies (3 for now) stay on ground for next 38sec.
0.6.80 @ 2004-10-05:
- All the car-zombies collisions are done
- Max zombies: 300 (every 2sec new one comes from outside)