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Game Design
DRAFT 2

[list]Display
  • * Resolution: 800x600 fixed (1024,768 streched)
  • Fullscreen: Available (by default)
  • * View: 2D bird's-view[/list:u]


[list]Game type
  • * Genre: Action RPG (shoot 'em up)
  • Time: Medieval (fantasy)
  • Place: Island (as the game name suggests)

Long island surrounded with sea[/list:u]

[list]Character can do
  • Walk around (main direction = up)
  • Protect himself with his shield in left hand
  • Fire magic with his right hand (holding selected Rune)
  • * Lite Running (always)
  • Pick up items by running into them
  • *? Cannot fire magic whist collision with enemy

Can use only his right hand to kick and left hand to protect[/list:u]

[list]Game Interface
  • Avatar, character icon

By clicking on it new window pops with other in detail character stats like:
- * Lite Running speed
- * Fist fighting, strenght
- * Speed of Casting magic (+time of rune stats)
- * Meditation, speed of aura replanishing
- ...
All the stats can be improved by clicking on a little '+' button, each stat costs XP, after some improvements stats costs more and more.
  • Character stats (in lower left corner next to an avatar)

Experience: Vertical bar
Health: Horizontal bar
Aura: Horizontal bar
  • Current Rune character's holding (in lower right corner)

By holding a left mouse button on it drop-up list is showing with all the rune stones available to choose (or menu with same function, 4-5 slots limit).
Icon inside to make your own Rune from gems you founded, window pops with all the gems you have and all their stats...
  • World map (more like a drop down link in upper left corner)

When clicked you see a mini-map of the world and your position in it, after releasing the mouse button mini-map hides.[/list:u]

[list]Keys
  • *? Basic movement: W, S, A, D
  • Basic movement: Left click on a position to go to
  • Character rotation, crosshair: mouse movement
  • Cast magic: right click (in current direction / on crosshair's position)
  • *? Next, previous Rune: Q, E (maybe, if we use Keys as basic movement)
  • Next, previous Rune: Mouse scroll
  • Quick select Rune: 1, 2, 3, 4, 5
  • Close all opened pops: Escape
  • Suggest an exit to menu: Escape (only if all pops closed)[/list:u]


[list]Items
  • * Animal meat: gives you health, random 1%-50%
  • * Creature's meat: gives you health in 50% cases, else you'll lose some, random 1%-50%(if lose, 1%-20%)
  • * Gems: combining them you make your own rune(magic)

You can found them from killed creatures(5% chance), on the way near stones(1% of chance)
Programming > when camera reveals a tile, it fill its data with randoms(items...)[/list:u]

[list]Rune/Gem types
  • Each gem has it's own sign, translated to our language each has it's own letter sign
  • Each gem has a pole like batteries, + and -, you can only combine opposite poles next to each other
  • Each letter sign has it's function like a power, basic elements are marked like:

Fire = F'ire, V'olcano
Water = W'ater, T'ear
Earth = E'arth, G'round
Air = A'ir, S'ky, L'ightning
Light = L'ight, S'un
Dark = D'ark, N'ight
Mind = M'ind, T'elephatic
...
  • * When you create your own Rune by combining gems (max 10 of them), they all become one Rune with mixed powers. By using this Rune you lose aura, more gems more will take.. Once you make this Rune there's no way of de/attaching gems!

On the end, gems will give this Rune a name from letter signs e.g. FEAS (fire, earth, air, sun), cool!
  • Each element will have functions like:

L'ight:
characterhealth=+2,
combined with D'ark characterhealth=-1,
effect=+smallfire (if you combine with sun there is more fire in the effect..if with water something blue shoes up...)
enemyhealth=-3
combined with S'un enemyhealth=-5
...[/list:u]

[list]Graphics specs
  • 10 Animals (in 8 directions, walking)

Random from wildness
  • 20 Creatures (in 8 directions, walking, some leaning when they fire magic?)

5 small ones, all are ugly, and none spiting anything
  • 10 types of animal meat (very small)
  • 20 types of creature meat (very small)
  • 20 stones (to fit the tile)

5 are small rocks
  • 20 trees

5 of them are like burned - for dead nature part of game
  • 10 bushes

3 of them are like burned..
  • Few grass looks (same grass but different look)

And one like a burned rare grass
  • Ground, earth
  • ...[/list:u]


[list]Story
  • * You are convicted for doing something you didn't do, as a punishment you were sent to the prison island where are all bad guys sent. There is no prison there, there is only death. You're on the Cursed Island! (bad voice leafs wuahahaha)

The only thing left to do is to try to be a hero and kill all the creatures summoned by someone and try to find him and kill him to free yourself!
You are known as a thief the wizard, you are best at doing magic using runes and that's your weapon against the curse of Cursed Island![/list:u]

NEXT:
more about stats - sto se dobije kad se ubije...xp...stuff


There are still some things to discuss!
Ne obazirite se na to sto sam napisao sve na ENG, to onako ako netko bude zatrazio neki info onda samo odavdje kopiram..za casopise i to...