:: [CLOSED] Heavy Ball

Replies: 13 Views: 6,856 Started: Mar 20, 2005, 1:52 AM
Post #1 · Mar 20, 2005, 2:02 AM
#4312
Hej cool! I like the concept but the game is not yet intriguing enough...

:clap: nice idea
Post #2 · Mar 20, 2005, 10:00 AM
#4315
That is good. Just keep work on this game. :clap:
Post #3 · Apr 1, 2005, 6:36 PM
#4715
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Post #4 · Apr 1, 2005, 11:08 PM
#4728
It's still litle to hard to play but great update!! ;)
Nice music, and if I may ask - where did you get it from or made it?
Post #5 · Apr 1, 2005, 11:15 PM
#4732
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Post #6 · Apr 1, 2005, 11:36 PM
#4737
Fruti Loops..hehe, I knew it! ;)

Is it too hard to control player
Controls are great, but Ball-Taking is little confused..camera jumps on a next player to suddenly..(this is impossible to fix/make better I know)

..it is difficult to defeat the opponent?
No when you learn how to play!

btw, why is the subject name still "[0.2.0] Heavy Ball", isn't this a v0.3.00?
Post #7 · Apr 2, 2005, 1:33 AM
#4743
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Post #8 · Apr 2, 2005, 8:57 PM
#4798
I didn't try the last version but I think that the game should pause it self when one of your players gets the ball and then the camera flyes to him so you can view what is happening and examine that players location....
Hope you understand what I'm trying to say.
Post #9 · Apr 2, 2005, 11:40 PM
#4816
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Post #10 · Apr 12, 2005, 10:09 PM
#5301
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Post #11 · May 5, 2005, 11:38 PM
#7283
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Post #12 · May 9, 2005, 5:05 AM
#7432
I like the updates...but I didnt try network game...

The movement of players is too sudden...They should have acceleration maybe, so when the player starts movihg he goes slow and as he holds the "move forward" key he gets faster (maximum his speed abillity).

Who ever scores the human player has the ball after that goal...that should be changed...

That's it for now!!!
Post #13 · May 12, 2005, 4:36 PM
#7693
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Post #14 · May 13, 2005, 3:38 PM
#7777
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