Zombie Madness @ Behind the road, the Start line?

Replies: 58 Views: 8,250 Started: Apr 23, 2004, 7:10 AM Page 1 of 2
Zombie Madness @ Behind the road, the Start line? · Apr 23, 2004, 7:10 AM · edited May 18, 2005, 4:17 AM
#1283
What to put behind and on the Start line?
Name the objects! (I have to know, for the map editor)

- Cars?
- People?
- Parking lot? (on the side, behind the stadium, if there is one)
- ...???
Re: Behind the road, the Start line? · Apr 23, 2004, 12:06 PM
#1289
edifreak wrote:
What to put behind and on the Start line?
Name the objects! (I have to know, for the map editor)

- Cars?
- People?
- Parking lot? (on the side, behind the stadium, if there is one)
- ...???


Hm, we need a bigger list of objects... like boxes, tents, some spare tires... I don't know...
Post #3 · Apr 23, 2004, 2:20 PM
#1291
Ok then, let's start listing them because I need to put them on the assignment list (with basic specs.)

- Wooden box
- Tires (we'll use tires from cars)..
- Few motorbikes (parked) ?
- Ice-cream van ?
- Toolbox
- Chair
- Few different people models (we could make them using Poser), with different skins
...
Post #4 · Apr 23, 2004, 3:30 PM
#1294
Ambulance van
Police car
Bush ?
Tree ? (random?)
Fence (n)
Cone
Starting line
Overwalk
Flags
Billboards
Stands

Wouldn't be easier to put 2D spectators?
Post #5 · Apr 23, 2004, 3:49 PM
#1295
[quote="Nitro"] Ambulance van<br/>Police car<br/>Bush ?<br/>Tree ? (random?)<br/>Fence (n)<br/>Cone<br/>Starting line<br/>Overwalk<br/>Flags<br/>Billboards<br/>Stands<br/>Wouldn\'t be easier to put 2D spectators? [/quote] Bushes, trees & cones are solved. Grass too.<br/>I agree with 2D people, got\'a find some resource on this.<br/>Why the start line, i\'ll use a texture for that. <br/><br/><i>Posted from a mobile</i>
Post #6 · Apr 23, 2004, 7:46 PM
#1300
edifreak wrote:
Why the start line, i\'ll use a texture for that.


I meant that start gate with SR402 banners and starting light.
Post #7 · Apr 25, 2004, 6:18 PM · edited Apr 25, 2004, 7:23 PM
#1370
Hi all,

Here's one of the suggested objects. The zip has both 3ds and x formats.

User posted image

box1.zip

- David

http://www.max-realms.com
Post #9 · Apr 26, 2004, 12:41 AM
#1377
Hi David,
Good job, finnaly I have something to do :) allways had.

Cute box, coming with the next version. With the ini file, we're (going to be) able to change all the specs of any object in the game.

But that tire, heh, looks like the stop sign (we only miss the tex :)), I'll try them as soon as I find out width and height of the car (btw, how to do that in 3D space?, can 3dmax give you measurements?)

Edi B.
Post #10 · Apr 26, 2004, 4:03 PM
#1385
edifreak wrote:
...that tire, heh, looks like the stop sign (we only miss the tex :)), I'll try them as soon as I find out width and height of the car (btw, how to do that in 3D space?, can 3dmax give you measurements?)

Edi B.


Hi,

I used the texture's dimensions to make the tire. The "tire" in the texture has 8 sides, so I made the mesh to match. I can of course make the tire rounder if you want. :wink:

-David
Post #11 · Apr 26, 2004, 7:34 PM
#1389
Hi again,

Here's a re-do of the tire. It now has 18 sides (72 polygons). This version requires 2 textures, but if you decide to use it, I can combine the two textures into one texure.

User posted image

tire2.zip

- David

http://www.max-realms.com
Post #12 · Apr 26, 2004, 8:03 PM
#1390
Hi again,

Here's a VERY simple toolbox. 396 polys and two textures. With photo textures of a real toolbox, I can make this better looking and lower the polygon count.

User posted image

toolbox1.zip

- David

http://www.max-realms.com
Post #13 · Apr 26, 2004, 8:53 PM
#1391
Great models David!
Post #14 · Apr 27, 2004, 3:53 AM
#1394
David wrote:
Here's a re-do of the tire. It now has 18 sides (72 polygons). This version requires 2 textures, but if you decide to use it, I can combine the two textures into one texture.
Nice, let me test it first, if it fits then we'll decide about combining those textures. (I'll upload it with the next version tomorrow)


Here's a VERY simple toolbox. 396 polys and two textures. With photo textures of a real toolbox, I can make this better looking and lower the polygon count.
It looks like 30 polys :) must be those wheels. Maybe a little dirt missing :-?.


Where to put all those models? I need one big plane/mesh, same height as the road, as a part of starting line and drive in road.. And maybe some fence around the plane...

________________________
Slowly developing, new site:
http://gs.gamer.hr/test/newgsonline
Post #15 · Apr 27, 2004, 4:01 PM
#1401
Thanks for the nice comments, guys. :D

I'll work on the roadside area tonight using the fence panels I made last month.

-David
Post #16 · Apr 27, 2004, 5:57 PM
#1405
Here's a simple roadside area. The height of the plane is the same as the roadway. I'm not sure if it's what you're looking for so let me know how to change it. :D

User posted image

startarea.zip

- David

http://www.max-realms.com
Post #17 · Apr 27, 2004, 7:26 PM
#1408
Here's a re-do of the toolbox. Using the texture for detail, I got the polygon count down to 140.

User posted image

toolbox2.zip

P.S. We can replace the Snap-On logo with our own maybe?

- David

http://www.max-realms.com
Post #18 · Apr 27, 2004, 8:25 PM
#1409
Some cool stuff you bring here...! :clap:
Post #19 · Apr 30, 2004, 6:54 PM
#1430
Thanks Dino!

I hope I get some time this weekend to make some more stuff!! I also hope that edifreak gets some sleep!!

- David
Post #21 · Apr 30, 2004, 8:43 PM
#1435
A chain link fence. This may not be usable since one section is over 2000 polygons. I made a sprite version that didn't look very good. If you want a fence like this, but not so high in polys, then I can try to refine the sprite to where it looks better. :D

User posted image

chain_link1.zip

Vidimo se!
- David

http://www.max-realms.com
Post #22 · Apr 30, 2004, 10:16 PM
#1436
Looks good...
I see you are starting to learn Croatian.

Edi has gone out tonight (finally), I hope he hooks up with some girl, gets married and leaves this house so I can sleep at night without hearing the sounds of keyboard... :)
Post #23 · Apr 30, 2004, 10:27 PM
#1437
Dino wrote:
Looks good...
I see you are starting to learn Croatian.


Hvala lijepa! :D

I want to be sincere to my friends in this part of the world. I will try to learn more Croatian as I am learning German. My wife is from Germany so I have learned much in 4 years. Hopefullly, I will learn more of your language over the next year! :)

Laku noć!

-David
Post #24 · May 1, 2004, 9:38 AM
#1438
Hey David! RESPECT!!! :)

BTW, David, do you know anybody who can do car models?
Meshman is buisy with school... so that means a couple of months before he'll start working properly...
Post #25 · May 1, 2004, 10:09 AM
#1440
Hi Nitro!

I have asked two of my modeler buddies if they can help out. The problem is that they are all really busy with school or work. I will keep looking though! I put a requst for modelers and texture designers on the Max-Realms Forum, also.

Vidimo se!
- David
Post #26 · May 1, 2004, 10:49 PM
#1446
This is my first attempt at a vehicle. Maybe we can use this as a static model on the sideroad areas. 2644 polygons...I'm not great at textures, but with the right ones this will look MUCH better and lower the polygon count. :D

User posted image

rv1.zip

Vidimo se!
- David

http://www.max-realms.com
Post #27 · May 2, 2004, 2:37 PM
#1450
Cool! If you want to do static car models you can make police and ambulance vans...

pics:
http://www.cabar.hr/game/track.htm

BTW, did I mail you the link for car modeling tutorials?

I would like you to model our cars, because it looks to me that you're dedicated to this project!
Post #28 · May 2, 2004, 3:12 PM
#1452
Nitro wrote:
Cool! If you want to do static car models you can make police and ambulance vans...

BTW, did I mail you the link for car modeling tutorials?

I would like you to model our cars, because it looks to me that you're dedicated to this project!


I think you mailed it before, but I can't find them. To be honest, I'm not very good at cars (yet). I have a lot to learn to make good cars...especially the texturing. I will try though since we need cars!

- David
Post #30 · May 2, 2004, 3:56 PM
#1455
Here's a simple rail-type barrier. 660 Polygons/1 texture. I'm trying to copy the objects that nitro has in the photos at track.htm, but make them as low-poly as possible. :D

User posted image

railing1.zip

Vidimo se!
- David

Max-Realms.Com

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